Introduction
Mathmech is an archetype that focuses on swarming the field with Level 4 Cyberse Monsters in order to Summon Synchro, Xyz, and/or Link Monsters. Uniquely, many Mathmech cards can temporarily manipulate Monster ATKs. Although known for its OTK potential with Loading... , this deck prefers to go first most of the time and aims to set up an end board with varied disruptions on the first turn, then perform an OTK on the following turn.
UPDATE: November 2023
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Several cards in recent Selection Packs can be used in Mathmech. These cards can serve as starters, extenders, and/or end board pieces.
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Loading... is a versatile card that can send Cyberse Monsters from your Deck or Extra Deck to the GY. This can provide extenders during your turn or additional disruptions during your opponent's turn. In particular, the main target to send to the GY is Loading... , which allows you to negate the activation of a Spell/Trap card or effect.
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Loading... is a high-investment end board piece that can potentially bounce multiple cards from your opponent's field or GY.
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Loading... is an extender that can help you Link climb.
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Loading... is a Level 4 Cyberse Monster that is often played with Loading... or (less commonly) Loading... . It is an alternative Normal Summon to Loading... .
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Loading... is a Level 4 non-Cyberse extender that is often played with Loading... .
- Core Cards
- Tech Cards
- Engines
- Sample Decklists
- Combos
- Combos (OTK)
- Tips & Tricks
- FAQ
Mathmech Main Deck Monsters
Mathmech Circular
Loading... , extender, Spell/Trap searcher, 1 card combo - this incredible card does it all! The first effect allows you to send 1 Mathmech Monster from your Deck to the GY (as cost!) to Special Summon this card from your hand. However, you can only attack with 1 Monster for the rest of this turn, which is usually not a problem for Mathmech. In addition, the second effect allows you to add 1 Mathmech Spell/Trap from your Deck to your hand if you Normal or Special Summon another Mathmech Monster while you control this card. 3 Loading... are mandatory.
This card synergizes extremely well with Loading... . You can send Loading... to the GY and Special Summon Loading... . Then, you can Special Summon Loading... from the GY and add 1 Mathmech Spell/Trap, usually Loading... or Loading... . Thus, this card allows you to Special Summon 2 Monsters and search 1 Spell/Trap - all without your Normal Summon!
Mathmech Sigma
This card is an extender that can Special Summon itself from your hand or GY if you control no Monsters in the Extra Monster Zone. However, it locks you into Cyberse Extra Deck Monsters for the rest of the turn, and it is banished when it leaves the field. Note that if this card is used as an Xyz material, it is not banished when detached. Finally, while this card is on the field, it can be treated as either a Tuner or non-Tuner when used as a Synchro material for a Mathmech Monster. At least 1 Loading... is mandatory.
Mathmech Addition
This card is another extender that can Special Summon itself from your hand by targeting a face-up Monster on the field, increasing the targeted Monster's ATK by 1000 for one turn. Like Loading... , this card locks you into Cyberse Extra Deck Monsters for the rest of the turn. At least 1 Loading... is mandatory.
Mathmech Subtraction
This card is another extender that can Special Summon itself from your hand by targeting a face-up Monster on the field, decreasing the targeted Monster's ATK by 1000 for one turn. Like Loading... , this card locks you into Cyberse Extra Deck Monsters for the rest of the turn. Note that Loading... (and Loading... ) Special Summons itself before modulating the targeted Monster's ATK. Thus, even if the targeted Monster's ATK does not change (e.g. the targeted Monster is unaffected by card effects or is removed from the field), this card will still be Special Summoned. At least 1 Loading... is mandatory.
Mathmech Diameter
When Normal Summoned, this card allows you to Special Summon a Level 4 Cyberse Monster in your GY (but it cannot activate its effects). In addition, a Mathmech Monster that was Synchro or Xyz Summoned using Loading... as a material gains an omni-negate during the turn it was Summoned. This card is a Tuner. At least 2 Loading... are mandatory.
Mathmech Multiplication
This card allows you to increase the Level of a Level 4 Cyberse Monster to 8. Thus, you can easily Summon Loading... using Loading... and any Level 4 Tuner. Furthermore, if this card was sent to the GY, you can double the ATK of a Cyberse Monster in the Extra Monster Zone for 1 turn, allowing you to easily OTK. This card is not mandatory, although 1 is recommended if you run Loading... .
Mathmech Nabla
This card allows you to tribute 1 Cyberse Monster in order to Special Summon 1 Mathmech Monster from your Deck. This can help you set up 3 Mathmech Monsters in the GY for Loading... in certain scenarios, such as if you opened Loading... but no Mathmech Monsters.
Moreover, if this card was sent to the GY, it allows a Cyberse Monster in the Extra Monster Zone to make up to 2 attacks on Monsters for 1 turn. This card is a Tuner. This card is not mandatory, although 1 can be run if you run Loading... .
Mathmech Division
This card allows you to tribute a Cyberse Monster in the Extra Monster Zone and Special Summon a Level 4 Cyberse Monster from your hand and/or GY. In addition, if it was sent to the GY, you can halve a Monster's ATK for 1 turn. However, Loading... is usually a better alternative. Thus, this card is generally not run.
Mathmech Spells/Traps
Mathmech Superfactorial
This card, combined with Loading... , is your main form of disruption. Similar to Loading... , this card allows you to Special Summon a Mathmech Synchro/Xyz Monster using Mathmech Monsters in your GY. However, unlike Loading... , this card targets and cannot use Monsters that are banished. Most commonly, you activate this card during your opponent's turn to Special Summon Loading... and non-target send to the GY up to 3 of your opponent's cards. Alternatively, you can activate this card to Special Summon Loading... using 3 Mathmech Monsters to search a Level 4 handtrap (e.g. Loading... or Loading... ). 1 Loading... is mandatory, although 2 can be run if you run 2 Loading... .
Mathmech Equation
This card is an extender that can Special Summon a Mathmech Monster from your GY and increase its ATK by 1000 for one turn. 1 Loading... is mandatory.
Mathmech Induction
This card is your secondary form of disruption. If you control a Mathmech Monster, you can send this face-up card to the GY and pop 1 card your opponent controls. Note that you cannot activate this Set card and send it to the GY in the same chain. For example, if your opponent activates a continuous Spell/Trap while this card is Set, you cannot activate this Set card and destroy your opponent's card in the same chain. This card is not mandatory, although 1 can be helpful against floodgate-heavy decks.
Mathmech Billionblade Nayuta
This card allows you to send a Mathmech Monster from your Deck to your GY to boost the equipped Monster's ATK. This card synergizes with Loading... and Loading... , which can modulate Monster ATKs when sent to the GY. However, you can easily send Loading... and Loading... to the GY using other Mathmech cards instead. Thus, this card is generally not run.
Mathmech Extra Deck Monsters
Primathmech Alembertian
This card is your main searcher. When Summoned, it can detach 2 materials to search any Mathmech card. In addition, this card allows you to tribute 1 Monster in order to Special Summon 1 Level 4 Mathmech Monster from your hand or GY. In rarer cases, you can detach 3 materials to search any Level 4 Monster or detach 4 materials to search any Spell/Trap. At least 1 Loading... is mandatory, although 2 is highly recommended.
Primathmech Laplacian
This card, combined with Loading... , is your main form of disruption. When Summoned, it can non-target send to the GY up to 3 of your opponent's cards. Usually, you want to Summon it during your opponent's turn using Loading... and Loading... , which provides an omni-negate. This card also has a Continuous Effect that allows you to detach 1 material to protect Mathmech cards you control from destruction by card effects. This effect is not an Activated Effect and does not start a chain. 1 Loading... is mandatory.
Geomathmech Final Sigma
This card is your in-archetype boss Monster. While in the Extra Monster Zone, it is unaffected by card effects (except Mathmech cards) and doubles any battle damage it inflicts when battling an opponent's Monster. Note that the battle damage is not doubled if it is a direct attack. In general, you want to Summon it using Loading... to double its ATK and immediately OTK. This card also searches any Mathmech card when it is destroyed by battle or card effect. However, this effect is rarely used since you should only Summon Loading... when you are certain that you can OTK. Unfortunately, Loading... is generally a better alternative. Thus, this card is not mandatory, although it can be helpful in certain scenarios.
Geomathmech Magma
This card allows you to destroy up to 2 of your opponent's cards if it destroyed a Monster by battle. However, Loading... is generally a better alternative. Thus, this card is generally not run.
Non-Mathmech Cards
Cynet Mining
This card, along with Loading... , is your main consistency card. It allows you to search any Level 4 or lower Cyberse Monster at the cost of sending 1 card from your hand to the GY. Usually, you want to search Loading... . 3 Loading... are mandatory.
Small World
This card is another consistency card. It allows you to banish 1 Monster (A) from your hand and 1 Monster (B) from your Deck, then add 1 Monster (C) from your Deck, given that Monsters (A) and (B) share exactly 1 trait (i.e. Type, Attribute, Level, ATK, or DEF), and Monsters (B) and (C) also share exactly 1 trait. Thus, this card allows you to search combo pieces, handtraps, or even board breakers. 3 Loading... are mandatory.
Update Jammer
This card is a Link-2 Monster that requires 2 Level 2 or higher Cyberse Monsters. Most importantly, if this card is sent to the GY as Link material, that Link Monster can attack twice during each Battle Phase this turn. Thus, this card enables Loading... to easily OTK. 1 Loading... is mandatory.
Splash Mage
This card is a Link-2 Monster that requires any 2 Cyberse Monsters and can be used to Link climb into Loading... . It allows you to Special Summon a Cyberse Monster from your GY in Defense Position (but its effects are negated). However, you can only Special Summon Cyberse Monsters for the rest of the turn. 1 Loading... is mandatory.
Transcode Talker
This card is a Link-3 Monster that requires 2+ Effect Monsters (including non-Cyberse Monsters) and can be used to Link climb into Loading... . It allows you to Special Summon 1 Link-3 or lower Cyberse Link Monster from your GY to a zone this card points to. However, you cannot Special Summon non-Cyberse Monsters the turn you activate this effect. Note that this card's restriction is different from Loading... 's! Whereas Loading... 's restriction only applies for the rest of the turn after you activate its effect, Loading... 's effect applies to the entire turn you activate its effect. In other words, you cannot activate Loading... 's effect and Special Summon a non-Cyberse Monster in the same turn, regardless of when you Special Summon the non-Cyberse Monster. This card also provides targeting protection to both it and its co-linked Monsters, which can be helpful against cards such as Loading... . 1 Loading... is mandatory.
Accesscode Talker
This card is a Link-4 Monster that requires 2+ Effect Monsters (including non-Cyberse Monsters) and is your boss Monster. In general, you want to Summon Loading... over Loading... if your opponent does not control any Monsters in Attack Position OR if your opponent controls any card that needs to be popped. Combined with Loading... , this card allows you to easily OTK. 1 Loading... is mandatory.
Core Decklist
Overview
In general, pure Mathmech decks can be divided into 3 variants:
- Disciple/Devotee
- Heatsoul
- Heatsoul + Terahertz
The main difference between each variant is the Extra Deck. However, although certain cards are mandatory in specific variants, they can also be played in other variants. For example, Loading... is mandatory in the Disciple/Devotee variant, but it can also be played in the Heatsoul variant.
Each variant has its own advantages and disadvantages, so I highly encourage you to try each out and decide which variant works best for you!
Variant #1 - Disciple/Devotee
The Disciple/Devotee variant aims to set up a modest end board with Loading... , Loading... , and Loading... . It is fairly consistent and provides easy follow-up by searching Loading... with Loading... . However, it is more prone to board breakers such as Loading... and Loading... .
Link Disciple/Link Devotee
These cards are Link-1 Monsters that require 1 Level 4 or lower Cyberse Monster. In general, you want to Link Summon Loading... and Loading... such that they are co-linked. Then, you can activate Loading... 's effect to tribute Loading... and mulligan, triggering Loading... 's effect to Special Summon 2 Tokens. Alternatively, you can Tribute Loading... with Loading... or Loading... to Summon an additional Mathmech Monster. Note that Loading... locks you into Link-2 or lower Link Monsters for the rest of the turn it was Summoned. 1 Loading... and 1 Loading... are mandatory.
Cyberse Wicckid
This card is a Link-2 Monster that requires any 2 Cyberse Monsters. Importantly, it allows you to search any Cyberse Tuner (e.g. Loading... ) if a Monster is Special Summoned to a zone it points to. In addition, this card also protects Cyberse Monsters it points to from destruction by card effects. 1 Loading... is mandatory.
I:P Masquerena
This card is a Link-2 Monster that requires 2 non-Link Monsters and is your secondary form of disruption. During your opponent's turn, you can Link Summon a Link Monster (e.g. Loading... ) using materials you control, including this card. In addition, a Link Monster that used this card as material cannot be destroyed by your opponent's card effects. 1 Loading... is mandatory.
Variant #2 - Heatsoul
The Heatsoul variant aims to set up an end board with Loading... and Loading... . This variant is very consistent and plays through disruptions fairly well. In addition, it has more room in the Extra Deck for tech cards. However, it is reliant on Loading... randomly drawing handtraps for additional disruptions.
Decode Talker Heatsoul
This card is a Link-3 Monster that requires 2+ Cyberse Monsters with different attributes. Every turn (including your opponent's turn), you can pay 1000 LP to draw 1 card. Thus, you generally want to run a large amount of handtraps if you run this card. In addition, if your LP are 2000 or less, you can banish this card and Special Summon a Link-3 or lower Cyberse Monster from your Extra Deck, although this effect is generally not relevant to Mathmech. 1 Loading... is mandatory.
Parallel eXceed
This card is an extender that can Special Summon itself from your hand when you Link Summon to a zone that Link Monster points to. You can then Special Summon another Loading... from your Deck. Since its Level becomes 4, you can use this card to Summon Link Monsters like Loading... or Xyz Monsters like Loading... . 3 Loading... are highly recommended.
Salamangreat Almiraj
This card is a Link-1 Monster that requires 1 Normal Summoned Monster with 1000 or less ATK. You can Link Summon this card using common handtraps such as Loading... or Loading... . Thus, when combined with Loading... , this card can unbrick suboptimal hands. 1 Loading... is highly recommended.
Variant #3 - Heatsoul + Terahertz
The Heatsoul + Terahertz variant aims to send up an end board with Loading... and Loading... . It has the highest ceiling of the three variants, particularly when combined with Loading... . Furthermore, Loading... provides an alternative OTK tool to Loading... and Loading... . However, the combo is relatively fragile. In addition, it is weak to Kaijus, since Loading... requires that you control a Link-4 or higher Cyberse Monster on the field.
Firewall Dragon Darkfluid - Neo Tempest Terahertz
This card is a high-investment end board piece with versatile applications. Most importantly, it has a Quick Effect to send 1 Cyberse Monster from your Deck or Extra Deck to the GY. Then, it gains the sent Monster's Attribute and 2500 ATK. 1 Loading... is mandatory.
Potential targets to send include:
- Loading...
- Loading...
- Loading...
- Loading...
- Loading...
- Loading...
- Any Mathmech Monster (to set up Loading... )
Cyberse Desavewurm
This card is the main target for Loading... to send to the GY. You can Quick Effect banish this card from the GY to negate the activation of a Spell/Trap Card or effect. However, you must control a Link-4 or higher Cyberse Monster (e.g. Loading... ) to activate this effect. You will usually send this card to the GY during your own turn. 1 Loading... is mandatory.
Mereologic Aggregator
If this card is sent to the GY, you can negate the effects of 1 face-up card on the field until the end of this turn. Note that this effect occurs in a separate chain from Loading... 's effect. This card is optional.
Wind Pegasus @Ignister
This card has a GY effect that allows you to shuffle 1 card your opponent controls into the Deck if another card you control is destroyed by battle or card effect. This card is optional.
Micro Coder
This card can search 1 Cynet Spell/Trap (e.g. Loading... ) or 1 Level 4 or lower Cyberse Monster if it is used as Link Material of a Code Talker Monster. You can send this card to the GY with Loading... , then Special Summon it from the GY with Loading... . This card is optional.
Dotscaper
This card is an extender that can Special Summon itself if it is sent to the GY, or if it is banished. You can send this card to the GY with Loading... . On the other hand, you can banish this card with Loading... . Note that you can only use 1 effect per turn, and you can only use each effect once per Duel. In addition, this card is a 1-card combo into Loading... . This card is optional.
Mathmech Multiplication
If you Summon Loading... in the Extra Monster Zone and send Loading... to the GY, you can increase the former card's ATK to 11,000! This provides an alternative way to OTK. If you choose to do this, always activate Loading... 's effect during the Battle Phase. This prevents your opponent from responding with Monster effects such as Loading... .
Any Mathmech Monster
Sometimes, you are unable to set up 3 Mathmech Monsters with different names in the GY for Loading... . You can use Loading... 's effect to send any missing Mathmech Monster to the GY.
Link Decoder
This card is a Link-1 Monster that requires 1 Level 4 or lower Cyberse Monster. You can Link Summon this card using any Mathmech Monster. If this card is sent to the GY as Link Material for a Cyberse Link Monster with 2300+ original ATK (e.g. Loading... or Loading... ), you can Special Summon this card, but banish it when it leaves the field. 1 Loading... is mandatory.
Additional Notes on Firewall Dragon Darkfluid - Neo Tempest Terahertz
Given the above, Loading... is a flexible end board piece that can provide extension during your turn or additional disruptions during your opponent's turn. Furthermore, it has 2 additional effects that should be kept in mind. The first effect negates any opponent's Monster effect activated during the Battle Phase. This can force your opponent to activate Monster effects during Main Phase 1 before you enter the Battle Phase. The second effect allows this card to make a number of attacks on Monsters each Battle Phase, up to the number of its Attributes. This allows you to OTK easily, especially if you send Loading... to the GY during the Battle Phase.
Other Cyberse Tech Cards
Linguriboh
This card is a Link-1 Monster that requires 1 Level 4 or lower Cyberse Monster. The first effect allows you to negate a Trap Card's effect and banish it.
Link Spider
This card is a Link-1 Monster that requires 1 Normal Monster. You can Link Summon this card using Tokens generated by cards such as Loading... or your opponent's Loading... .
G Golem Crystal Heart
This card is a Link-2 Monster that requires 2 Cyberse Monsters. The first effect allows you to Special Summon 1 Earth Link Monster in your GY to your zone this card points to. This card particularly synergizes with Loading... .
Firewall Dragon Singularity
This card is a Link-6 Monster that requires 3+ Effect Monsters. It is a high-investment end board piece that allows you to bounce cards from your opponent's field or GY. The number of cards that you can bounce depends on the number of different types of Monsters (Ritual, Fusion, Synchro, or Xyz) you control and in your GY. At minimum, you should have an Xyz Monster (i.e. Loading... ) in your GY.
In addition, if a Monster(s) this card points to is destroyed by battle or sent to the GY, you can Special Summon 1 Cyberse Monster in your GY.
Gatchiri @Ignister
This card is an extender that can Special Summon itself from your hand by negating the effects of 1 Cyberse Effect Monster you control. Then, if this card is sent from the field to the GY, you can make 1 face-up Monster you control unaffected by your opponent's card effects until the end of your opponent's turn. Thus, you can Link Summon Loading... using this card to ensure an OTK.
Meowseclick
This card can Special Summon itself from your hand if a Field Spell is activated. In addition, during your turn, the effects of your opponent's face-up Field Spell are negated. Thus, this card can help you deal with Field Spells such as Loading... and Loading... .
Archfiend Eccentrick
This card is an excellent Loading... bridge. Moreover, it has a useful Pendulum Effect that allows you to destroy both this card and 1 other Spell/Trap on the field.
Link Infra-Flier
This card is another Loading... bridge. It is also an extender that can Special Summon itself from your hand to a zone a Link Monster points to.
I:P Masquerena Targets
Depending on your Extra Deck space, you can run 1 or 2 Loading... targets. Broadly speaking, Loading... and/or Loading... are strongly recommended.
Apollousa, Bow of the Goddess
This card can negate the activation of Monster effects, up to the number of Link materials used for its Link Summon. Importantly, it can protect Loading... from cards such as Loading... , Loading... , Bystials, and Ishizu shufflers.
Knightmare Unicorn
If this card is Link Summoned, you can discard 1 card and shuffle 1 card on the field into the Deck.
Underworld Goddess of the Closed World
This card can provide multiple forms of disruption. Importantly, this card is a Kaiju that can be Link Summoned using 1 Monster your opponent controls as material. If this card is Link Summoned, you can negate the effects of all face-up Monsters your opponent currently controls. In addition, it can negate the activation of a card or effect that Special Summons a Monster(s) from the GY. Finally, this Link Summoned card is unaffected by your opponent's non-targeting activated effects.
Topologic Zeroboros
This card can help deal with backrow-heavy decks. If another Monster is Special Summoned to a zone any Link Monster points to, it will banish all cards on the field. This effect is NOT once per turn and is mandatory. Then, this card will Special Summon itself during the next Standby Phase. You can trigger this card's effect during your opponent's turn with Loading... .
Topologic Trisbaena
Like Loading... , this card can help deal with backrow-heavy decks. If another Monster is Special Summoned to a zone this card points to, it will banish as many of those Monster(s) as possible and as many Spells/Traps on the field as possible. This effect is NOT once per turn and is mandatory. However, unlike Loading... , this card does not banish itself. You can trigger this card's effect during your opponent's turn with Loading... .
Mekk-Knight Crusadia Avramax
This card is a tower that cannot be targeted by your opponent's card effects. In addition, if this card was Link Summoned using Loading... as material, it cannot be destroyed by your opponent's card effects. Thus, it is very difficult to remove from the field for many decks. In addition, this card has a floating effect that non-target shuffles 1 card on the field into the Deck.
The Arrival Cyberse @Ignister
This card is a tower that is completely unaffected by other cards' effects. It requires 3+ Monsters with different Attributes, and its original ATK becomes 1000 x the number of Link materials used for its Link Summon. Furthermore, this card can destroy 1 other Monster on the field and Special Summon 1 Token to a zone this card points to.
Topologic Bomber Dragon
This card can help deal with decks that spam Monsters on the field. If another Monster is Special Summoned to a zone any Link Monster points to, it will destroy all Monsters in the Main Monster Zone. This effect is NOT once per turn and is mandatory. You can trigger this card's effect during your opponent's turn with Loading... .
Handtraps, Board Breakers, & Other Staple Cards
Maxx "C"
This powerful handtrap can severely limit your opponent's plays. 3 Loading... are mandatory.
Ash Blossom & Joyous Spring
This versatile handtrap is useful against most decks. In addition, it can negate your opponent's Loading... . 3 Loading... are mandatory.
Ghost Belle & Haunted Mansion
This handtrap can protect your Loading... from cards such as Loading... , Loading... , Bystials, and Ishizu shufflers. This ensures that Loading... can be Summoned using Loading... , which grants an omni-negate. It can also protect other effects that Special Summon from the GY such as Loading... and Loading... . Finally, this card can be useful in certain matchups such as Branded Despia (Loading... ) and the Mathmech mirror (Loading... ). At least 1 Loading... is highly recommended.
Effect Veiler
This versatile handtrap is useful against most decks. Moreover, it is a Loading... bridge to Loading... . At least 1 Loading... is highly recommended.
Infinite Impermanence
This handtrap is similar to Loading... . However, since it is not a Monster, it cannot be used as a Loading... bridge. Furthermore, because this card can only be activated from your hand if you control no cards, it does not synergize well with Loading... .
Unlike Loading... , however, this card can be activated outside of your opponent's Main Phase. In addition, since it is not a Monster, it does not trigger your opponent's Loading... nor Loading... .
Other Handtraps
These other handtraps can be useful in certain scenarios, depending on the format. Do NOT run Loading... in Mathmech.
Called by the Grave
This card can help you deal with your opponent's handtraps, including Loading... . 2 Loading... are mandatory.
Crossout Designator
Similar to Loading... , this card can help you deal with your opponent's handtraps. 1 Loading... is highly recommended.
Kaijus
Kaijus are board breakers that can be Special Summoned from your hand to your opponent's field by Tributing 1 Monster they control. However, because none of the Kaijus are Cyberse Monsters, you cannot activate Loading... 's effect the turn you Special Summon a Kaiju. Both Loading... and Loading... are Kaijus that can be easily searched by Loading... .
Lava Golem
Similar to Kaijus, this card is a board breaker that can be Special Summoned from your hand to your opponent's field by Tributing 2 Monsters they control. However, you cannot Normal Summon/Set the turn you Special Summon this card. Furthermore, because this card is not a Cyberse Monster, you cannot activate Loading... 's effect the turn you Special Summon this card. This card can be searched by Loading... .
Kurikara Divincarnate
This card is a board breaker that can be Special Summoned from your hand by Tributing face-up Monsters in your opponent's Monster Zone that activated their effects this turn. Then, during your End Phase, you can Special Summon 1 Monster in your opponent's GY, although this effect is less relevant in Mathmech. Because this card is not a Cyberse Monster, you cannot activate Loading... 's effect the turn you Special Summon this card. This card can be searched by Loading... .
Backrow Removal
These cards can help you deal with backrow-heavy decks.
Overview
The 2 most common engines that can be run in Mathmech are:
- Spirit
- Firewall
Each engine has its own advantages and disadvantages. In particular, the Spirit engine allows you to play around Loading... . In addition, it allows you to access non-Cyberse Extra Deck Monsters such as Loading... . On the other hand, the Firewall engine allows you to easily Link climb and provides additional utility. However, Loading... prevents you from Special Summoning non-Cyberse Monsters for the entire turn that you activate its first effect. You can choose to play either of these engines (or neither!), but do not include both in the same Deck!
Other engines that can also be run in Mathmech include:
- Code Talker
- Salamangreat
- Adventurer
Spirit
The Spirit engine provides Level 4 extenders that allow you to easily Summon Loading... . Loading... can reveal itself in your hand, then Normal Summon 1 Spirit Monster from your hand. This effect does not consume your Normal Summon. In addition, since it does not Special Summon, this effect does not conflict with summoning restrictions on cards such as Loading... . If you tribute this card with Loading... , you can add 1 Spirit Monster from your GY to your hand, which can then be used for Loading... /Loading... or for follow-up.
On the other hand, Loading... can search 1 Spirit Monster when it is Normal Summoned. Usually, you will search Loading... . Thus, Loading... is a 1-card Rank 4 Xyz Monster. However, this consumes your Normal Summon. This card is optional. Nevertheless, it is a Loading... bridge to Loading... . Note that Loading... 's effects are once per turn, whereas Loading... 's effects are not.
Because Loading... and Loading... do not have any summoning restrictions themselves, they can also provide access to non-Cyberse Rank 4 Xyz Monsters. One potential target is Loading... , which can serve as a plan B when your opponent activates Loading... or Loading... .
Firewall
The Firewall engine provides Level 4 Cyberse Monsters that can be used to Link climb or Xyz Summon Loading... . Loading... is an alternative Normal Summon to Loading... . When Loading... is sent to the GY as Link Material of a Cyberse Monster, you can Special Summon 1 Firewall Monster from your Deck. Usually, you will Summon Loading... . When Loading... is sent to the GY as Link Material of a Cyberse Monster, you can Special Summon this card, but banish it when it leaves the field.
On the other hand, when Loading... is sent to the GY as Link Material of a Cyberse Monster, you can search 1 Cynet Spell/Trap, then discard 1 card. Usually, you will search Loading... or Loading... . This card is an alternative to Loading... and is optional.
Note the summoning restriction on Loading... ! You cannot Special Summon non-Cyberse Monsters the turn you activate this effect. This applies to the entire turn.
Code Talker
The Code Talker engine offers an omni-negate in the form of Loading... , a powerful Counter Trap that can be activated if you control a Code Talker Monster (e.g. Loading... ). Loading... can be searched by Loading... if the latter was sent from the hand or field to the GY as material for the Link Summon of a Code Talker Monster. Likewise, Loading... can be accessed by Loading... if the latter was sent from the hand or field to the GY as material for the Link Summon of a Code Talker Monster.
Both Loading... and Loading... have different effects depending on whether they are sent from the hand or field to the GY. If Loading... is sent from the hand, you can add 1 Cynet Spell/Trap from your Deck to your hand, usually Loading... or Loading... . If Loading... is sent from the field, you can add 1 Cynet Spell/Trap OR 1 Level 4 Cyberse Monster, including any Mathmech Monster or even Loading... . Likewise, if Loading... is sent from the hand, you can send 1 Cyberse Monster with 1200 or less ATK from your Deck to the GY, such as Loading... , Loading... , or Loading... . If Loading... is sent from the field, you can add that card to your hand instead.
Salamangreat
Adventurer
The Adventurer engine offers an omni-negate and a bounce at the cost of being unable to activate the effects of Normal Summoned Monsters. Thus, if you choose to run this package, you usually run less copies of Loading... . Instead, you can run Loading... , which can Special Summon 1 Token when it is sent from the field to the GY. Note that you cannot use Loading... 's first effect if you activate Loading... , although this is usually irrelevant to Mathmech. You can also run Loading... instead of Loading... as a non-UR alternative.
Deck #1 - Disciple/Devotee variant
Deck #2 - Heatsoul variant (with Spirit engine)
Deck #3 - Heatsoul + Terahertz variant (with Firewall engine and Cynet Conflict)
Deck #4 - Heatsoul + Terahertz variant (with Firewall engine and Firewall Dragon Singularity)
Overview
In general, you want to go first with Mathmech. For all variants, try to set up Loading... with 3 Mathmech Monsters (ideally including Loading... ) in your GY. Then, during your opponent's turn, you can activate Loading... to Xyz Summon Loading... and send up to 3 of your opponent's cards to their GY. In addition, Loading... grants Loading... an omni-negate. Once you have successfully simplified the game state, you can then easily OTK on the following turn with Loading... , Loading... , or Loading... .
In this tab, I will present some going first combos. In the next tab, I will provide some general guidelines on how to OTK with Loading... , Loading... , or Loading... . Make sure to check out the pinned spreadsheet in the Mathmech channel on the MasterDuelMeta discord for more combos!
Disciple/Devotee variant combos
If you are running the Disciple/Devotee variant, try to end on Loading... , Loading... , and Loading... . Loading... provides a secondary form of disruption by allowing you to Link Summon Loading... or Loading... . Furthermore, if you Special Summon a Monster to a zone Loading... points to, you can also search Loading... for follow-up.
Heatsoul variant combos
If you are running the Heatsoul variant, try to end on Loading... and Loading... . Then, you can activate Loading... 's effect to draw 1 card each turn. Ideally, this allows you to draw into handtraps for additional disruptions.
Heatsoul + Terahertz variant combos
If you are running the Heatsoul + Terahertz variant, try to end on Loading... and Loading... . During your turn, you can send Loading... to the GY for a Spell/Trap negate. Then, during your opponent's turn, you can send Loading... to negate 1 face-up card on the field. If you opened any extender, you can also set up Loading... , Loading... , or even Loading... .
- Loading...
- Loading...
- Loading... + 1 Extender (Loading... version)
- Loading... + 1 Extender (Loading... version)
Loading...
Combo #1 -OPENING HAND
END BOARD
NOTES
-
This combo sets up 3 Mathmech Monsters in your GY, including Loading... , for Loading... .
-
This combo also searches a second copy of Loading... to add to your hand for follow-up.
COMBO
-
Activate Loading... 's effect to Special Summon itself from your hand by sending Loading... from your Deck to the GY.
-
Activate Loading... 's effect to Special Summon itself from the GY.
-
Activate Loading... 's effect to search Loading... .
-
Xyz Summon Loading... using Loading... and Loading... .
-
Activate Loading... 's effect to search Loading... by detaching Loading... and Loading... .
-
Normal Summon Loading... .
-
Activate Loading... 's effect to Special Summon Loading... (or any Mathmech Monster) from the GY.
-
Link Summon Loading... using Loading... .
-
Link Summon Loading... using Loading... .
-
Activate Loading... 's effect to Special Summon Loading... (or any Mathmech Monster) from the GY by tributing Loading... .
-
Activate Loading... 's effect to Special Summon 2 Tokens.
-
Link Summon Loading... using Loading... and Loading... .
-
Link Summon Loading... using 1 Token.
-
Link Summon Loading... using the remaining Token and Loading... .
-
Activate Loading... 's effect to search a second Loading... by banishing Loading... from the GY.
-
Set Loading... .
Loading... + Loading...
Combo #2 -OPENING HAND
END BOARD
NOTES
-
This combo sets up 3 Mathmech Monsters in your GY, including Loading... , for Loading... .
-
This combo also searches a second copy of Loading... to add to your hand for follow-up.
-
This combo can set up an omni-negate within 5 Summons.
-
This combo chain blocks Loading... 's effect to search Loading... with Loading... 's effect.
COMBO
-
Activate Loading... 's effect to Special Summon itself from your hand by sending Loading... from your Deck to the GY.
-
Normal Summon Loading... .
-
Activate Loading... 's effect to search Loading... .
-
Chain activate Loading... 's effect to Special Summon Loading... from the GY.
-
Xyz Summon Loading... using Loading... and Loading... .
-
Activate Loading... 's effect to search Loading... (or Loading... ) by detaching Loading... and Loading... .
-
Activate Loading... 's effect to Special Summon itself from your hand.
-
Link Summon Loading... using Loading... .
-
Link Summon Loading... using Loading... .
-
Activate Loading... 's effect to Special Summon Loading... (or any Mathmech Monster) from the GY by tributing Loading... .
-
Activate Loading... 's effect to Special Summon 2 Tokens.
-
Link Summon Loading... using Loading... and Loading... .
-
Link Summon Loading... using 1 Token.
-
Link Summon Loading... using the remaining Token and Loading... .
-
Activate Loading... 's effect to search a second Loading... by banishing Loading... from the GY.
-
Set Loading... .
Loading...
Combo #3 -OPENING HAND
END BOARD
NOTES
-
This combo sets up 3 Mathmech Monsters in your GY, including Loading... , for Loading... .
-
This combo also searches a second copy of Loading... to add to your hand for follow-up.
COMBO
-
Activate Loading... 's effect to Special Summon itself from your hand by sending Loading... from your Deck to the GY.
-
Activate Loading... 's effect to Special Summon itself from the GY.
-
Activate Loading... 's effect to search Loading... .
-
Xyz Summon Loading... using Loading... and Loading... .
-
Activate Loading... 's effect to search Loading... by detaching Loading... and Loading... .
-
Normal Summon Loading... .
-
Activate Loading... 's effect to Special Summon Loading... (or any Mathmech Monster) from the GY.
-
Link Summon Loading... using Loading... and Loading... .
-
Activate Loading... 's effect to Special Summon Loading... (or any Mathmech Monster) from the GY by tributing itself.
-
Activate Loading... 's effect to search Loading... by banishing Loading... from the GY.
-
Link Summon Loading... using Loading... and Loading... .
-
Activate Loading... 's effect to draw 1 card by paying 1000 LP.
-
Set Loading... .
Loading...
Combo #4 -Opening Hand
End Board
NOTES
-
This combo sets up 3 Mathmech Monsters in your GY, including Loading... , for Loading... .
-
This combo also searches a second copy of Loading... to add to your hand for follow-up.
COMBO
-
Activate Loading... 's effect to Special Summon itself from your hand by sending Loading... from your Deck to the GY.
-
Activate Loading... 's effect to Special Summon itself from the GY.
-
Activate Loading... 's effect to search Loading... .
-
Xyz Summon Loading... using Loading... and Loading... .
-
Activate Loading... 's effect to search Loading... by detaching Loading... and Loading... .
-
Normal Summon Loading... .
-
Activate Loading... 's effect to Special Summon Loading... from the GY.
-
Link Summon Loading... using Loading... and Loading... .
-
Link Summon Loading... using Loading... .
-
Activate Loading... 's effect to search a second Loading... by banishing Loading... from the GY.
-
Link Summon Loading... using Loading... and Loading... .
-
Activate Loading... 's effect to Special Summon itself from your GY.
-
Activate Loading... 's effect to Special Summon Loading... from your GY.
-
Link Summon Loading... using Loading... , Loading... , and Loading... .
-
Activate Loading... 's effect to send Loading... from your Extra Deck to the GY.
-
Set Loading... .
Loading...
Combo #5 -OPENING HAND
END BOARD
NOTES
-
This combo sets up 3 Mathmech Monsters in your GY, including Loading... , for Loading... .
-
This combo also searches a second copy of Loading... to add to your hand for follow-up.
-
This combo uses Loading... to send the third Mathmech Monster (e.g. Loading... ) from your Deck to the GY during your turn to set up Loading... . You can skip this step if you run Loading... .
COMBO
-
Normal Summon Loading... .
-
Link Summon Loading... using Loading... .
-
Activate Loading... 's effect to Special Summon Loading... from your Deck.
-
Link Summon Loading... using Loading... and Loading... .
-
Activate Loading... 's effect to Special Summon itself from your GY.
-
Activate Loading... 's effect to Special Summon Loading... from your GY.
-
Xyz Summon Loading... using Loading... and Loading... .
-
Activate Loading... 's effect to search Loading... .
-
Activate Loading... 's effect to Special Summon itself from your hand by sending Loading... from your Deck to the GY.
-
Activate Loading... 's effect to Special Summon Loading... from the GY by tributing itself.
-
Activate Loading... 's effect to search Loading... .
-
Link Summon Loading... using Loading... and Loading... .
-
Link Summon Loading... using Loading... .
-
Activate Loading... 's effect to search a second Loading... by banishing Loading... from the GY.
-
Link Summon Loading... using Loading... and Loading... .
-
Activate Loading... 's effect to Special Summon itself from the GY.
-
Activate Loading... 's effect to Special Summon Loading... from the GY.
-
Link Summon Loading... using Loading... , Loading... , and Loading... .
-
Activate Loading... 's effect to send Loading... from your Deck to the GY.
-
Set Loading... .
Loading... + 1 Extender (Cynet Conflict version)
Combo #6 -Opening Hand
End Board
NOTES
-
This combo sets up 3 Mathmech Monsters in your GY, including Loading... , for Loading... .
-
This combo does NOT search a second copy of Loading... to add to your hand for follow-up.
-
The key to this combo is to hold Loading... 's effect until it is Special Summoned from the GY with Loading... . Then, you can send Loading... to the GY with Loading... and Special Summon Loading... from the GY with Loading... .
-
Loading... can be replaced by other extenders such as Loading... , Loading... , etc.
COMBO
-
Activate Loading... 's effect to Special Summon itself from your hand by sending Loading... from your Deck to the GY.
-
Activate Loading... 's effect to Special Summon itself from the GY.
-
Activate Loading... 's effect to search Loading... .
-
Xyz Summon Loading... using Loading... and Loading... .
-
Activate Loading... 's effect to search Loading... by detaching Loading... and Loading... .
-
Normal Summon Loading... .
-
Activate Loading... 's effect to Special Summon Loading... (or any Mathmech Monster) from the GY.
-
Link Summon Loading... using Loading... and Loading... .
-
Link Summon Loading... using Loading... .
-
Link Summon Loading... using Loading... and Loading... .
-
Activate Loading... 's effect to Special Summon itself from the GY.
-
Activate Loading... 's effect to Special Summon itself from your hand.
-
Link Summon Loading... using Loading... , Loading... , and Loading... .
-
Activate Loading... 's effect to send Loading... from your Deck to the GY.
-
Activate Loading... 's effect to Special Summon Loading... from the GY.
-
Link Summon Loading... using Loading... and Loading... .
-
Activate Loading... 's effect to search Loading... .
-
Set Loading... .
-
Set Loading... .
Loading... + 1 Extender (Firewall Dragon Singularity version)
Combo #7 -Opening Hand
End Board
NOTES
-
This combo sets up 3 Mathmech Monsters in your GY, including Loading... , for Loading... .
-
This combo does NOT search a second copy of Loading... to add to your hand for follow-up.
-
The key to this combo is, when using Loading... 's effect, to Special Summon a Mathmech Monster from the GY such that it is directly below an Extra Monster Zone.
-
Loading... can be replaced by other extenders such as Loading... , Loading... , etc.
COMBO
-
Activate Loading... 's effect to Special Summon itself from your hand by sending Loading... from your Deck to the GY.
-
Activate Loading... 's effect to Special Summon itself from the GY.
-
Activate Loading... 's effect to search Loading... .
-
Xyz Summon Loading... using Loading... and Loading... .
-
Activate Loading... 's effect to search Loading... by detaching Loading... and Loading... .
-
Normal Summon Loading... .
-
Activate Loading... 's effect to Special Summon Loading... (or any Mathmech Monster) from the GY.
-
Link Summon Loading... using Loading... and Loading... .
-
Activate Loading... 's effect to Special Summon Loading... (or any Mathmech Monster) from the GY. You MUST Special Summon Loading... directly below an Extra Monster Zone!
-
Activate Loading... 's effect to Special Summon itself from your hand.
-
Link Summon Loading... using Loading... .
-
Link Summon Loading... using Loading... and Loading... . You MUST Link Summon Loading... such that the Main Monster Zone directly below it is free!
-
Activate Loading... 's effect to Special Summon itself from the GY.
-
Activate Loading... 's effect to Special Summon Loading... from the GY.
-
Link Summon Loading... using Loading... , Loading... , and Loading... . You MUST Link Summon Loading... such that Loading... is directly below it!
-
Activate Loading... 's effect to Special Summon Loading... (or any Mathmech Monster) from the GY by tributing Loading... .
-
Activate Loading... 's effect to Special Summon Loading... from the GY.
-
Link Summon Loading... using Loading... , Loading... and Loading... .
-
Activate Loading... 's effect to send Loading... from your Extra Deck to the GY.
-
Set Loading... .
Loading... (with Loading... )
How to OTK with-
Summon any 2 Level 2 or higher Cyberse Monsters + 1 Effect Monster.
-
Link Summon Loading... using the 2 Level 2 or higher Cyberse Monsters.
-
Link Summon Loading... using Loading... and the remaining Effect Monster.
-
Activate Loading... 's effect and Special Summon Loading... from your GY.
-
Link Summon Loading... using Loading... and Loading... .
-
Activate Loading... 's effect to allow Loading... to attack twice.
-
Chain activate Loading... 's effect to increase its ATK to 5300 by targeting Loading... .
-
You can now deal 10600 (5300 + 5300) damage in one turn!
Loading... (with Loading... and Loading... )
How to OTK with-
Summon Loading... and any Cyberse Monster.
-
Activate Loading... 's effect to Special Summon Loading... from your Deck by tributing the Cyberse Monster.
-
Activate Loading... 's effect to increase its Level to 8.
-
Synchro Summon Loading... using Loading... and Loading... . Loading... MUST be in the Extra Monster Zone.
-
Activate Loading... 's effect to increase Loading... 's effect to 6000.
-
Chain activate Loading... 's effect to allow Loading... to make up to 2 attacks on Monsters during each Battle Phase this turn.
NOTE: Assuming that your opponent has 8000 LP,
-
If you Synchro Summon Loading... using Loading... (but NOT Loading... ), you can OTK if your opponent controls 1 Monster in Attack Position whose ATK is less than or equal to 2000.
-
If you Synchro Summon Loading... using Loading... (but NOT Loading... ), you can OTK if your opponent controls 2 Monsters in Attack Position whose combined ATK is less than or equal to 2000.
-
If you Synchro Summon Loading... using Loading... AND Loading... , you can OTK if your opponent controls 2 Monsters in Attack Position whose individual ATKs are less than 6000 and combined ATK is less than or equal to 8000.
Loading... (with Loading... )
How to OTK with-
Link Summon Loading... using any 3+ Cyberse Monsters.
-
During the Battle Phase, activate Loading... 's effect to send Loading... from your Deck to the GY. This card's ATK then becomes 5500. Activating this effect during the Battle Phase instead of the Main Phase allows you to play around cards such as Loading... .
-
Activate Loading... 's effect to double Loading... 's ATK. This card's ATK then becomes 11000.
Note that Loading... has several additional effects that are useful during the Battle Phase.
- First, this card has a Continuous Effect that negates any opponent's Monster effect activated during the Battle Phase. This is particularly useful against Monsters that can Special Summon themselves during the Battle Phase, such as Loading... .
- Second, when this card sends a Cyberse Monster to the GY, it gains both 2500 ATK and the sent Monster's Attribute. This allows it to have a surprising synergy with Loading... . If you use this card to send Loading... to the GY, it gains the EARTH Attribute. Then, if it is co-linked to Loading... , it can make a second attack during each Battle Phase and inflict piercing battle damage if it attacks a Defense Position Monster.
- Lastly, this card can make a number of attacks on Monsters each Battle Phase, up to the number of its Attributes. This can be useful if your opponent controls multiple Monsters.
Loading...
Rulings on-
If Loading... 's effect is negated (e.g. by Loading... or Loading... ), it will still give an omni-negate to an Xyz or Synchro Mathmech Monster that was Summoned using this card.
-
Similarly, if your opponent used Loading... to banish Loading... from your GY, and you Summon an Xyz or Synchro Mathmech Monster with another copy of Loading... , it will still give an omni-negate.
-
The omni-negate given by Loading... does not negate continuous effects (e.g. Loading... ).
-
The omni-negate given by Loading... must be applied to the first Xyz or Synchro Mathmech Monster that was Summoned using this card and cannot be applied to more than one Mathmech Monster.
Loading... + Loading...
Rulings on-
You must chain link 1 Loading... 's effect and chain link 2 Loading... 's effect. This way, your Loading... 's ATK becomes 2300 → 5300 → 10600. In addition, your opponent cannot respond to this. On the other hand, if you chain link 1 Loading... 's effect and chain link 2 Loading... 's effect, your Loading... 's ATK becomes 2300 → 4600 → 7600. Furthermore, your opponent can respond to this.
-
If your opponent negates Loading... 's effect (e.g. by Loading... ), its ATK will remain at 10600, not 2300.
-
If you do not successfully OTK, Loading... 's ATK will return to 2300, not 5300, at the end of your turn.
Loading...
How to Play Around- Loading... is an incredibly powerful hand trap that can severely limit your plays if it successfully resolves. However, you can still set up a modest end board that gives your opponent a minimal number of draws.
- Supposed that you opened Loading...
+ 1 other Mathmech Monster. You can set up Loading...
(with follow-up) in 2 draws.
-
Activate Loading... 's effect to Special Summon itself from your hand by sending Loading... from your Deck to the GY. If you opened Loading... , you can send any other Mathmech Monster (e.g. Loading... ) instead.
-
Normal Summon the other Mathmech Monster from your hand.
-
Activate Loading... 's effect to search Loading... .
-
Here, you can Link Summon Loading... using the 2 Mathmech Monsters on the field. This allows you to chain block Loading... 's effect during your opponent's turn and search Loading... .
-
A second option is to Xyz Summon Loading... and activate its effect to search any Mathmech card for follow-up.
-
A third option is to Link Summon Loading... . This allows you to Summon Loading... during your opponent's turn.
-
- Suppose that you opened Loading...
+ Loading...
. You can set up Loading...
+ Loading...
+ Loading...
in 4 draws.
-
Activate Loading... 's effect to Special Summon itself from your hand by sending Loading... from your Deck to the GY.
-
Activate Loading... 's effect to Special Summon itself from the GY.
-
Activate Loading... 's effect to search Loading... .
-
Xyz Summon Loading... using Loading... and Loading... .
-
Activate Loading... 's effect to search Loading... .
-
Normal Summon Loading... . Do not activate its effect.
-
Link Summon Loading... using Loading... , Loading... , and Loading... (from your hand).
-
Activate Loading... 's effect to search Loading... .
-
Loading...
How to Play Around-
Loading... is a meta-dependent hand trap that is particularly effective against Decks that like to search multiple cards. Given the release of Purrely, Loading... 's popularity has increased significantly.
-
In Mathmech, there are usually 2 important cards that searches, namely Loading... and Loading... . The key to playing around Loading... is to activate both Loading... and Loading... 's effects in the same chain. Your opponent can then activate Loading... afterward, but you have already performed your important searches.
-
Suppose that you opened Loading... + Loading... (or Loading... ).
-
Activate Loading... 's effect to Special Summon itself from your hand by sending Loading... from your Deck to the GY.
-
Activate Loading... 's effect to Special Summon itself from the GY. Do not activate Loading... 's effect here.
-
Activate Loading... 's effect to Special Summon itself from your hand. Do not activate Loading... 's effect here.
-
Xyz Summon Loading... using Loading... and Loading... .
-
On chain link 1, activate Loading... 's effect to search Loading... .
-
On chain link 2, activate Loading... 's effect to search Loading... .
-
-
Suppose that you opened Loading... + 1 Level 4 Monster that cannot Special Summon itself (e.g. Loading... ).
-
Activate Loading... 's effect to Special Summon itself from your hand by sending Loading... from your Deck to the GY.
-
Activate Loading... 's effect to Special Summon itself from the GY. Do not activate Loading... 's effect here.
-
Normal Summon the Level 4 Monster from your hand.
-
Xyz Summon Loading... using Loading... and the Normal Summoned Level 4 Monster.
-
On chain link 1, activate Loading... 's effect to search Loading... .
-
On chain link 2, activate Loading... 's effect to search Loading... .
-
Restrictions to Keep in Mind
-
Keep in mind the various restrictions of your cards! These restrictions can have minor differences from each other, such as whether they apply to the entire turn or to only the rest of the turn.
-
Loading... , Loading... , and Loading... lock you into Cyberse Extra Deck Monsters for the rest of the turn.
-
Loading... locks you into Cyberse Monsters (both Main Deck and Extra Deck) for the rest of the turn.
-
Loading... locks you into Cyberse Monsters (both Main Deck and Extra Deck) for the entire turn, both before and after you activated its effect. For example, if you Special Summoned a Kaiju Monster, you cannot activate this card's effect.
-
Loading... also locks you into Cyberse Monsters (both Main Deck and Extra Deck) for the entire turn. For example, if you Special Summoned a Kaiju Monster, you cannot activate this card's effect.
-
Loading... locks you into Link-2 or lower Link Monsters for the rest of the turn.
-
Loading... allows you to only attack with 1 Monster for the rest of the turn.
-
You can only activate Loading... 's GY effect if you control a Link-4 or higher Cyberse Monster, usually Loading... .
Other Tips
-
Loading... deals double battle damage only when it battles an opponent's Monster, not when it attacks directly. Moreover, it does not deal piercing battle damage when it battles an opponent's Monster in Defense Position.
-
If you activated Loading... and Summoned a Mathmech Monster in your GY to a zone Loading... points to, but you did not Summon a Mathmech Xyz Monster to a zone Loading... points to, you will still trigger Loading... 's effect to search a Cyberse Tuner Monster.
-
If your opponent plays Loading... and you chain Loading... to Summon Loading... , when Loading... 's effect resolves, the game will prompt you to detach 1 material to protect Loading... from destruction by card effect. In general, you do not want to do this, since Loading... will be sent to the GY anyway, unless you control other Mathmech Spell/Trap Cards (e.g. Loading... or Loading... ) that you want to protect.
Deck Building Tips
-
Mathmech cards can be found in the Singular Strike Overthrow secret pack. You need, at minimum, 3 Loading... and 2 Loading... . Sky Striker cards can also be found in this secret pack!
-
Loading... and Loading... can be found in the Burning Spirits structure deck. You need, at minimum, 3 Loading... and 1 Loading... . Salamangreat cards can also be found in this structure deck.
-
Most handtraps can only be found in the Master Pack. Thus, I recommend that you craft these cards instead.
Loading...
How to Use-
First, banish face-down 1 Monster (A) from your hand and 1 Monster (B) from your Deck, where Monsters (A) and (B) share exactly 1 trait (i.e. Type, Attribute, Level, ATK, or DEF). Then, add from the Deck to your hand 1 Monster (C), where Monsters (B) and (C) also share exactly 1 trait (i.e. Type, Attribute, Level, ATK, or DEF).
-
For example, suppose that you have Loading... in your hand. You can reveal Loading... , which shares exactly 1 trait with Loading... (ATK: 0). Then, you can add Loading... , which shares exactly 1 trait with Loading... (Attribute: LIGHT).
-
In general, your main search target for Loading... is Loading... . If you already have Loading... in your hand, you can activate Loading... at the start of your Main Phase to search Loading... (to negate your opponent's Loading... ). If you have Loading... at the end of your turn, you can search Loading... (to protect your Loading... ).
-
Keep in mind that all Mathmech Monsters are Level 4 Cyberse Monsters. Thus, any 2 Mathmech Monsters share at least 2 traits and cannot bridge directly with each other. Non-Level 4 Cyberse Monsters, such as Loading... and Loading... , can bridge between most (but not necessarily all) Mathmech Monsters.
Common Small World Bridges
Here are some cards that can bridge to most cards in your Deck. More details can be found in the pins of the Mathmech channel in the MasterDuelMeta Discord server.
Archfiend Eccentrick
BRIDGE
TARGETS
SHARED TRAIT
Attribute: LIGHT
DEF: 1000
Level: 3
Type: Fiend
Effect Veiler
BRIDGE
TARGETS
SHARED TRAIT
Attribute: LIGHT
ATK: 0
PSY-Framegear Gamma
BRIDGE
TARGETS
SHARED TRAIT
Attribute: LIGHT
ATK: 1000
DEF: 0
Level 2
Parallel eXceed
BRIDGE
TARGETS
SHARED TRAIT
Type: Cyberse
Level: 8
Dotscaper
BRIDGE
TARGETS
SHARED TRAIT
Type: Cyberse
Attribute: EARTH
ATK: 0
DEF: 2100
Aratama
BRIDGE
TARGETS
SHARED TRAIT
Level: 4
DEF: 1800
Attribute: DARK
Type: Fiend
Common Small World Lines
Here are some useful Loading... lines to keep in mind. More details can be found in the pins of the Mathmech channel in the MasterDuelMeta Discord server.
Loading...
How to searchLoading...
How to searchSTART
BRIDGE
END
Loading...
How to searchSTART
BRIDGE
END
Loading...
How to searchSTART
BRIDGE
END
- What does a typical end board look like?
Mathmech is a midrange deck that wants to go first, set up and end board with varied disruptions on turn 1, and OTK on turn 3. In general, you want to end turn 1 with at least 3 Mathmech Monsters (ideally including Loading... ) in your GY. Then, you can Summon Loading... during your opponent's turn with Loading... . On turn 3, try to OTK with Loading... , Loading... , or Loading... .
- Which variant should I run?
In general, Mathmech can be divided into 3 main variants:
- Disciple/Devotee
- Heatsoul
- Heatsoul + Terahertz
Each variant has its own advantages and disadvantages. In summary:
- The Disciple/Devotee variant builds a moderately strong end board that also searches follow-up. However, it is prone to board breakers.
- The Heatsoul variant is very consistent and plays through disruptions well. However, it is reliant on randomly drawing into handtraps.
- The Heatsoul + Terahertz has the highest ceiling. However, it is relatively fragile and prone to Kaijus.
Further details can be found in the "Tech Cards" tab. I highly encourage you to try each out and decide which variant works best for you!
- When should I Summon Loading... vs Loading... ?
You should Summon Loading... if your opponent does not control a Monster in Attack Position, or if they control a card that needs to be popped. Otherwise, if your opponent controls a Monster in Attack Position, you can summon Loading... instead. In most cases, Loading... is the better option.
- Why doesn't the game let me chain link 1 Loading... 's effect and chain link 2 Loading... 's effect?
In order to manually select the order of activation when multiple cards can be activated simultaneously, you must go into Game Settings > Duel > Activation Order Settings and change it from Off (default) to On.
- Why doesn't the game let me activate Loading... 's effect?
Loading... has a restriction that prevents you from Special Summoning non-Cyberse Monsters. This applies to the entire turn. For example, if you Special Summoned a Kaiju Monster, you cannot activate Loading... 's effect in the same turn.
- Where is Loading... ?
Previously, Loading... was often run as both a starter and an extender in Mathmech. However, this card is no longer necessary after the release of Loading... .
- Can I include a Mathmech engine in other decks?
Yes! A Mathmech engine can now be included in many decks, particularly Cyberse decks (i.e. @Ignister or Salamangreat). Typically, you have two options. The first option allows you to Summon several Cyberse Monsters without your Normal Summon:
The second option allows you to set up Loading... with 3 Mathmech Monsters in your GY:
Final Thoughts
And that's the guide! If you have any questions, feel free to ask the helpers in the Mathmech channel of the MasterDuelMeta Discord, namely
, , and . Otherwise, if you notice any mistakes in this article or have any suggestions, let me know! I also want to say a big thank you to , , , , and , who provided feedback while I was creating and revising this guide. Oh, and - he's pretty cool, too. Have fun!