Snake-Eye Fire King Deck Breakdown

Master Duel

  • Combos
  • Ash/Bonfire
  • Diabell (+Send)
  • Ponix
  • Ulkanix
Combos updated: June 8th. https://discord.gg/MasterDuelMeta #fire-king channel

Ash NS/Bonfire add Ash REPLAY LINK

placeholder

Bonefire Add Poplar(No Ash 2nd eff) REPLAY LINK

placeholder

Diabell (+Send) #1(Can lose to Nibiru) REPLAY LINK

placeholder

Diabell (+Send) #2(Anti-Nibiru) REPLAY LINK

placeholder

vs. Nibiru 1 (upon Wolf Link Summon) : Regular Method

REPLAY LINK

vs. Nibiru 2 (upon Wolf Link Summon) : Zealantis Method

REPLAY LINK

vs. Nibiru 3 (after Flamberge float)

REPLAY LINK

Ponix + ANY FIRE (in hand) REPLAY LINK

placeholder

Ponix + ANY FIRE KING (in hand) BEATS NIBIRU: Negate on 5th Summon REPLAY LINK

placeholder

Ponix + Kirin REPLAY LINK

placeholder

Ponix + ANY FIRE (in hand) + Kirin (not used turn 1) REPLAY LINK

placeholder

Ponix + Arvata REPLAY LINK

placeholder

By:

Ulkanix + ANY FIRE (in hand)

placeholder

Into no interruptions:

Option 1.

NS Ulkanix → Activate Ulkanix to pop Ash, search Ponix → Ponix activates to summon → Ponix searches Sanctuary → Activate Island to pop Ulkanix, search Garunix → Activate Garunix in hand to summon and Ulkanix in GY to summon old Garunix from deck → Activate Garunix on field to destroy Kirin in deck → Kirin summons Ulkanix from GY → Link into Sunlight Wolf and IP to add Kirin back to hand → Make Princess into Amblowhale

Endboard:

Hand: Kirin

Field: Sanctuary + Island + Amblowhale

GY: Garunix + Ulkanix + Ponix + IP + Princess

Interruptions (7):
  1. Pop 1 (Kirin)
  2. SP banish (2) + Dark hole on special summon (Eternity)
  3. Pop 1 on special summon (Princess)
  4. Spell/trap negate (Rangbali) + Pop 1 on link destruction (Amblowhale)
Notes:
  • Another option is to go Heatsoul to draw 2 cards, but then you don't get IP.
  • You can also go Heatsoul draw 1 into Amblowhale, then you still pop the Amblowhale on the next turn to summon back either the Heatsoul and draw a second card, or the Sunlight Wolf. If you summon back the Sunlight Wolf you get to put it under an EMZ where you can summon Eternity to add Ash back to hand with Sunlight Wolf’s effect.

Option 2.

NS Ulkanix → Activate Ulkanix to pop Ash, search Ponix → Ponix activates to summon → Ponix searches Sanctuary → Activate Island to pop Ulkanix, search Garunix → Activate Garunix in hand to summon and Ulkanix in GY to summon old Garunix from deck → Activate Garunix on field to destroy Arvata in deck → Arvata summons Ulkanix from GY → Link into IP, into Princess → Princess summons Arvata and links with the other monster into Amblowhale

Endboard:

Hand: -

Field: Sanctuary + Island + Amblowhale + Arvata

GY: Garunix + Ulkanix + Ponix + IP + Princess

Interruptions (8):
  1. Negate monster (Arvata)
  2. SP Banish (2) + Pop 1 (Kirin) + spell/trap negate (Rangbali)
  3. Dark hole on special summon (Eternity)
  4. Pop 1 on special summon (Princess)
  5. Pop 1 on link destruction (Amblowhale)

Option 3.

NS Ulkanix → Activate Ulkanix to pop the Ash, search Garunix → Activate Garunix in hand to summon → Activate Garunix to destroy Ulkanix in deck → Activate Ulkanix to summon old Garunix from deck → Overlay into Coach King and draw 3

Endboard:

Hand: 3 Field: Coach King GY: Garunix + Ulkanix

Interruptions (0):
  • Nothing.
Notes:
  • This combo only draws 3 cards and doesn’t allow for much extending but it’s safe against Nibiru since you only summon 4 times, and it is possible to play on the next turn still if you draw into something like Kirin.


Deck Statistics

Meta Pro
Tournaments only
Average size: 43 cards | Average cost:
cp-ur 1230 + cp-sr 318

Top Extra Deck

automated based on the last few weeks of Ladder + tournament decks


Best Snake-Eye Fire King Decks

TCG OCG
AND OR NOT