Adventure Prank-Kids

Diamond I from on July 31st, 2022
cp-ur 780 + cp-sr 300
15 UR Craft Required 6 UR SD/Bundle/PVE
50 cards

Notes & Combos

My take on Adventurer Prank-Kids DPE, which focus on turbo-ing out DPE under protection of Adventurer engine and all the card advance of Prank-kids engine.

With 13 starter from Prank, 4 starter from Adventurer and 2 Fusion Destiny, almost half of your deck can give you a boss monster, so there is no need for Small World in this 50 card list.

Play 2 Fateful to surprise your opponents, also Fateful act as a protection for your first Prank-kids, in addition to your Called By The Grave, Crossout.

Skull Meister and Belle used as a way to kill your opponent DPE under Crossout (because most people don't play these hand trap).

2 Effect Veiler because I'm broke.

2 Lancea to protect your handtrap from CBTG and Crossout.

No backrow removal so floodgate matchups is very hard, I play 3 Imperm to set it in floodgates column in order to shut it down for a turn.

No Droplet because open many hand trap can stop your opponents from developing their board already.

Everything else is super standard.

Good luck!

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