Notes & Combos
all card uses the field spells to activate their effects
Monsters:
- Mara summons any dream mirror from hand + summons Sprite from deck
- Sprite searches any dream mirror card from deck + summons Mara from deck
- Disciple is an extender, bounces S/T, and draws a card
- Traitor can summon any dream mirror monster, the field spell corresponding to it, and adds Disciple from deck to hand
- Daedalus is an easy SP that can banish up to 2 depending
- Black knight can pop a card on the field
- White knight is a card you don't really want to see in the hand
Spells:
- Joy/Terror are field spells that put the deck together
- Phantasms searches any dream mirror Monster, aka Traitor
- Chaos, a quick-play spell that uses hand, field, or GY as material
Traps:
- Hypnagogia places both field spells
- Fantasy recycles field spells to banish a card
- Recap also helps recycle cards
- Oneiromancy negates S/T effects, or SP
ED:
- Erlking can pop a card when a card you control is tributed and SP from GY when its destroyed by they opponent
- Tormentor negates a monster effect and can SP Erlking from ED
- Princessprite has a potential to add a S/T from deck
- Cross-Sheep allows me to special summon from GY when a fusion lands on one of its link arrows
- Charmers is there cause the deck is all about light and dark monsters
- Borrelsword is there to end games
- Apollousa allows me to negate card effects
- Underworld goddess helps me break boards
if you have any questions, ask away

- NS Traitor, add Disciple to hand
- Special Disciple to the field ( the effect is a mandatory effect even if there's no Joy or terror on the field, and is also funny considering that you can ash it)
- Tribute Disciple off with Traitors' 2nd effect to Special Sprite and adding Terror to the hand, both from deck
- Sprites' effect activates to add Black knight (saying this for the example in case you already have chaos in your hand)
- once you added the card, activate the Terror field spell, then chain Sprite since its a quick effect to Special Mara from the deck
- Activate Mara to Special Black knight to pop a card if you need to
- Activate Chaos, sending traitor to the GY and banishing Disciple in the GY as material to summon Tormentor. you can end your turn and activate the field spell, changing it to Joy. It may not have the best plays, but hope this helps a little to better understand the deck list

Before activating Chaos to summon Tormentor, I like to use the monsters (usually Traitor and Mara) on the field as material to summon Cross-Sheep, and then:
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Special summon Tormentor to a zone Cross-Sheep is pointing to (use materials from GY since we have the Terror field active);
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Activate Cross-Sheep to special summon any monster from the GY. From here, you can:
3a. Link summon a link-3 (I use Triple Burst Dragon since I don't have Knightmare Unicorn); if you have another monster (the Black Knight you summoned earlier through Mara's effect) and it's turn two, you can link summon Accesscode;
3b. If you have another monster on the field (the Black Knight), you can use Cross-Sheep, Black Knight and the monster Cross-Sheep summoned to link summon Apollousa instead of going for a link-3 and Accesscode;
3c. If you have another monster on the field (the Black Knight), you can also use Black Knight and the monster Cross-Sheep summoned to link summon I:P Masquerena and then, go for Knighmate Unicorn in your opponent's turn.