Notes & Combos
YOUTUBE PLAYLIST IS PROVIDED FOR SUPERHEAVY GEM-KNIGHT COLLECTION
INTRO: "BREAKING NEWS! (NOT REALLY): WAGON BACK AT 3. SUPERHEAVY GEM-KNIGHT CAN STILL PLAY."
Wagon to 3 may not do anything but it is a welcome addition to soulpiercer ration even a bit.
Hi there! there's nothing much going on to this build so I've been experimenting some side deck options for creative purposes.
Superheavy Samurai Brave Masurawo: This is another great card going second or 1st if they shove you too much hand trap plays. This card suprises the **** out of those sorry souls but not without imperfections.
Borreload Savage Dragon: BiS I believe as it adds another layer of protection should Baronne be offline. Although, ED really gets restrictive should you add this to consideration. Deck still function without this tho.
Double Lady Lapis Lazuli VS Lady Lapis + Topaz: Really debatable at first because 2 Lady Lapis really feels safe. Unfortunately, there's not much benefit from it if you don't go Double Master Diamond too. On the other hand, Lady Lapis + Topaz doesn't limit you into garden FTK only. Topaz helps you gain wins in a non-garden OTK games.
Brave Masurawo VS Topaz: Both functions similarly. However, they each have their roles justified to function side-by-side in ED rather than swapping each other. Masuwaro functions as back-up board on turn 1 should Wakaushi enter play as last resort. Topaz functions as an alternative to garden FTK. Masuwaro is def pierce dmg and Topaz is Atk burn dmg. There's that differences.
That 1 card that used to be Ghost Ogre(s): Changed this to nibiru but both ain't bad i believe. No not really, Ghost Ogre may have fell out of favor since S:P Little Knight replaced the typical I:P Masquerena. Add the Fire King to that mix and there's not much function left for Ghost ogre. Although it is fun to caught other deck offguard with it. TL;DR - JUST USE NIBIRU or any handtraps :P
Replays
https://youtube.com/playlist?list=PLALTGSExumWYhjM727rdh_s0KjsiWBzok&si=5BXfpEQmYhxLGfKw