Tearlaments

Duelist Cup DLv. Max from on September 19th, 2024
cp-ur 1170 + cp-sr 300
40 cards

Notes & Combos

I copied Quantal's homework and changed the answers a little.

Started the event on a pure build with x3 super poly, third talents, a sea mare, and a shaddoll beast instead of horus cards. Super poly wasn't cooking people reliably enough. Also I kept getting hand trapped to death so I put in Horus.

Every card in the extra came up at least once during the climb.

Dragostapelia is an extra interrupt after Rulkallos gets spent.

Prima Donna -> Psychic End is easy to make off of Destrudo is a potential OTK line. Dugares is also another way to OTK with the double ATK mode. I go for one of those lines every game going second if I can't break and then establish a board.

I:P -> S:P is how I use extra bodies going first.

Sometimes I get information from Zombie Vampire mills and use that to choose a R4 end piece for turn 1 board.

Even if I have no information I'll still make Dweller blind. Good in to a lot of meta matchups (SEFK, Tear, Yubel)

Time Thief is good for a quick eff fusion proc and can threaten a Zeus when he comes back. Also gamba high roll potential. He's usually over kill if I already have traps set up to let me fuse during their turn.

Bagooska is a desperation play. I'll make him if the opponent blinds second and try to back it up with Cryme and hope they can't out it. Also if I know I'm in a match up where Dweller isn't good I can go I:P + Bagooska + backrow as an annoying end board.

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