Infernoble Knight

Master I from on December 11th, 2024 • 2 comments
cp-ur 1050 + cp-sr 690
19 UR Craft Required 5 UR SD/Bundle/PVE
60 cards

Notes & Combos

74% winrate from M5 to M1

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Okay, so, I wanted to try something new this season as I was getting bored of the same old same old. I decided to experiment with 60 card lists running 21 handtraps (comparable to 14 handtraps in 40 cards). The ideal I hope to reach is a functional list running Connector instead of Flame Swordsman, but for now this is what I have. I'm running Aqua Dolphin as an Isolde target, this comes up extremely frequently if you know what you're doing.

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Pros of this variant

  • 21 handtraps, which gives you a 57.83% chance to open 2 of them. Comparable to 14 in 40 (a not uncommon count).
  • Flame Swordsman cards add an extra equip into rotation (Salamandra), and an extra interruption (Salamandra with Chain).
  • Fighting Flame Sword is battle trick removal which, technically, can come up.

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Cons of this variant

  • No Connector, the primary normal summon is Fighting Flame Swordsman and there simply isn't space. Connector is the best warrior normal summon.
  • No Joyeuse, and no third Museum. These matter for flexibility and consistency.
  • You out Maxx C less often, but as people know I think deckbuilding in fear of Maxx C is incorrect.
  • You draw the good engine hands that beat interruptions less often in favor of drawing handtraps more often.
  • Flame Swordsman is occupying an ED slot, which isn't ideal.
  • You brick more.
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4 months ago

Why play dolphin without connector

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4 months ago

Read the notes please, it already explains this. Dolphin is summoned off Isolde very very very frequently as a way to get hand knowledge+handrip starters. I absolutely hated playing this variant without Dolphin, if you're good at the deck it comes up extremely often.

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