Labrynth

Master I from on December 31st, 2024 • 5 comments
cp-ur 960 + cp-sr 510
19 UR Craft Required 2 UR SD/Bundle/PVE
42 cards

Notes & Combos

Finally hit M1! Went something in the realm of 52~-15 on the climb from plat->m1. This meta has been one of the most stressful gaming experiences ever lmao.

No changes from the m5 list. The deck absolutely blows out tenpai, I've only lost 5 or so tenpai games and they were all to blowout cards like reboot/floodgates/tenpai opening custom hands.

General idea is bridging into Lab with gigantic spright through the WF combo (This is only feasible with Astellar, but she's risky to use). Lab can bridge, albeit slowly, by setting woes off Lady if you're given the opportunity. In my experience, many hands either opened access to both engines in some capacity, or Elzette/Astellar to setup the full combo, far more the former than the latter though, it's especially nice since it's safer.

This is still a lot of Jay's list at the core though I'm also on rabbit which is honestly a fantastic card. Some hands you do not have the kinds of disposable traps to fuel Diabell's special summon from the ED. Hatte trick is invaluable in still getting interaction while also being able to pay Diabell's cost, or being able to be used to synchro into diabell OR being a target to bounce for BW if you for some reason really need it.

One thing this deck does amazingly well, is play under Maxx C. Opening Silvy plus furniture gives you an absurd powerful play for 0 draws and you can extend a little further to setup rabbit, SP, Rciela etc etc if you'd like. But several games were won to the opponent going -1 with maxx c into send woes with furn->BW/Woes and whatever other traps I opened.

Going 2nd isn't as bad as you'd think. Furniture send woes provides a lot of insulation on your turn and there's always the threat of maxx c drawing into Arias. I would definitely consider 3x Arias 3x Trap Trick with adjusting the WF/Lab ratios to compliment. Arias can provide fantastic insulation against targeted interaction if you open Woes/BW/Trick.

Show more

Replays

153-352-560

All the ranked duel replays are using this deck


Login to let us know what you think! 4 reactions
Nice!
Nice!
1
Funny
Funny
0
Love
Love
3
Woah
Woah
0
Angry
Angry
0
Sad
Sad
0
Comments (5)
Sort by
Best
Login to join the discussion!
Discord Avatar
[-]
3 months ago

The ED is supposed to be at 15 cards, it's the same list as my m5, there should be a Silhouhatte Rabbit in there too.

Discord Avatar
[-]
3 months ago

is labryth field spell worth running in this deck?

Discord Avatar
[-]
3 months ago

You'd need to adjust some ratios but you can. What I've noticed is the use of the Lab engine needs to be tight and concise, searching the field spell probably means you're already winning outside of very specific hands like Ariane/rollback/spelltrap/Furniture/X or something where you have no immediate WF access and need to play the Lab game for a turn. You could give it a try since it'd make your fiends infinitely harder to deal with and make BW plus even more. I imagine if I wanted to I'd probably cut Rabbit+Hatte trick and replace Rabbit in the ED with a 2nd Silvera or something along those lines

Discord Avatar
[-]
3 months ago

what do you think of transaction rollback at 3 may I ask what is the fucntion of effect veiler here? to work as both handtrap and summon target of astellar ?

Discord Avatar
[-]
3 months ago

So Rollback at 3 is an option but you can run the risk of opening too many rollbacks and end up with your only target being woes in the graveyard. Flipping their field twice (once earlier in their turn and again if they can extend) while also being able to search follow up if you already have a level 4 tuner in rotation is nice though so there's that.

Veiler is searched in some hands by Rciela, she can search any Light Spellcaster to hand, which Veiler is. In some hands when you open enough WF cards so that you don't need her search for any of them you'd search veiler instead to give you more interaction.