Notes & Combos
Started this season at Rookie II and climbed all the way to Master I with pure Vaalmonica, only adding Gamma/Driver and Accel/Baronne part-way through Diamond.
This deck is in no way, shape, or form a meta contender, as it struggles with going second, and way too many hands cannot play through even a single interruption. While you can supplement the deck with other engines or generic support cards to help with setting up combos, I found that reducing the hand-traps to do so just further pushes you into losing games to the coin flip.
What the deck does boast is a hard to interact with end-board, usually ending on Zebufera and Bagooska with Followed Rhythm set, plus 1 or 2 unused cards in hand that may be additional hand-traps.