Tearlaments

Master V from on May 11th, 2024 • 3 comments
cp-ur 1020 + cp-sr 480
3 UR Craft Required
44 cards

Notes & Combos

List I used for the master climb, all engine all gas no handtrap gaming. Engine feels very respectable for breaking boards and for going first the horus engine makes the engine feel a little more resilient to handtraps (King Sarc/Imsety pitching rainbow bridge is basically a FTK).

Unlike other horus tear builds I REALLY wanted access to the horus engine every game since it helps alot with your grind game and board breaking capability, I usually don't pay much mind to a deck/engines ability to put damage on the board but the full horus engine really puts an insane amount of pressure on the board.

The non imsety horus monsters are bricky but at the cost of 2 more bricks its imo worth it for extending your plays/breaking boards, if you find that you dont need to mill more you can setup harbinger and photon lord as part of your endboard instead of making TZV.

Rainbow bridge of salvation is the goat of the deck, you have 3 targets.


Login to let us know what you think! 1 reaction
Nice!
Nice!
1
Funny
Funny
0
Love
Love
0
Woah
Woah
0
Angry
Angry
0
Sad
Sad
0
Comments (3)
Sort by
Best
Login to join the discussion!
Discord Avatar

Maybe i'm stupid.. but how do you break boards going second?

Discord Avatar
[-]
a year ago

The horus engine puts alot of pressure on the board going second, depending on the board state I'll use the tear engine to bait out some interruptions to make sure the horus one goes through and the horus bodies+king sarc can out pretty much any sort of issues you'll have with monsters. I had one game against snake eyes where I was able to out a 4 material apollousa without them able to get a single negate off which is huge.

1 ↑
Discord Avatar
[-]
a year ago

Do you happen to have replays? I'm currently deciding if I want to complete my Branded deck or craft my missing Horus cards.