Notes & Combos
I don't know why, but when it comes to ten minute combo turns, I can tolerate Memento. I suspect it's because destroying my own cards is cathartic plus it's the deck puts out the most competitively viable 5000/5000 in the game's history so far.
The only real card choice comment I have is why I'm running the Memento trap cards. The answer is really a combination of preference, and I've not mastered the deck's combo lines completely to fall back on them when I ***** something up. They're not bad cards, but generally when I wind up ending on them, it's because I need them to compensate for the fact I made a mistake along the way in a combo line, or to win more (which in a few cases I absolutely needed). Also, I'm a sucker for trap cards, and these are easily searchable throughout the combo lines if the opportunity arises because I botched something else along the way.